Light Entertainment
Gerard Butler with dirty muscles and a machine gun, need I say more? Seriously though, I think people are overthinking the premise of what is largely total fiction. If you take it for what it is which is 90 minutes of light entertainment where there is eye candy and things get blown up, alot, it is not a bad movie! I have never understood people who look too deeply into what is essentially an action movie..... What more do you want from it?
Hrm... who would appreciate a movie entitled "GAMER"...?
I could give a synopsis of the film but there are plenty so far. So I'll fill in where the other reviews seem to lack.
Gamer is filmed in basically 3 different settings: SLAYERS game world (think call of duty style first person shooter, very dark), SOCIETY game world (The Sims/Second Life type world, very colorful), and reality (which is nowhere near as dark or bright as the gamer world, no suprise).
In my own opinion, I think this was a gamer's game. Why? Because, first and formost, this is like the future wave of gaming, true 3 dimensional gaming (don't believe me, go look at Project Natal by Microsoft or the type of gaming Xbox envisions in the future-- THE ISLAND quite blatantly shows xbox's projections)
Yes, you had the "gratuitous violence" of SLAYERS that you would expect if it was real humans participating in the game, because that's what it is. You have the perversity in SOCIETY that is rampant in SIMS and SECOND LIFE if they could get away with it...
Take That Nerds!
The true test of any work of satire is how many people it upsets at a fundamental level. In that regard, "Gamer" is glorious! I can't remember the last time I saw a sci-fi movie that seemed like such an accurate prediction of our future, warts and all. The "game" worlds displayed -- Society and Slayers -- are ridiculously over the top while still feeling very possible. In the future, we will not only be enslaved by a digital totalitarianism, we'll gleefully slap on the chains ourselves.
What really makes this film work is that the writer/director team of Neveldine/Taylor clearly did their homework. Anyone familiar with online first-person shooters will recognize everything from camera angles to teabagging in the Slayers world. Similarly, even a passing familiarity with Second Life (a hive of perversion that they actually toned down for the film) makes the grotesque free for all of Society that much more plausible. This is where the satircal edge of the film comes in -- and...
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